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Six weeks into the Delphic Expanse, Captain Archer and his
crew learn of a Xindi working at a mining colony, and set
out to track him down and gain information about the
mysterious antagonistic race. |
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The mission to find the Xindi takes a grim turn when
Enterprise is crippled by inexplicable, destructive
spatial anomalies that distort the laws of physics. With
systems down, alien pirates board and raid valuable
supplies from the ship. The crew captures one of the
marauders and a determined Archer interrogates the
prisoner. |
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Their ongoing quest for the Xindi leads the Enterprise
crew to a tropical alien world where Archer, Reed and
Hoshi are exposed to a highly contagious virus that
transforms their bodies and minds into those of the long
extinct alien inhabitants of the planet. |
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Rescued by Archer from an alien bazaar, a captivating
slave girl, Rajiin, uses her erotic, hypnotic mental
powers on the crew to steal data on humans for her Xindi
overlords. But when her deception is discovered, Archer
throws her in the brig, forcing the Reptilian Xindi to
storm the ship, weapons blazing, to spring her free. |
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When Enterprise responds to
a distress call from a Vulcan ship stranded in the Delphic
Expanse, Archer and his boarding team are attacked by
insane zombie-like Vulcans. |
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While working to
translate the Xindi database, Hoshi is contacted by a
mysterious telepathic alien who offers to help
Enterprise on their mission to find the Xindi. His
motives are far from altruistic, though - he wants Hoshi
for his own, and he'll do anything to keep her with him
- even kill the crew of Enterprise. |
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After infiltrating a Xindi-Sloth plant that synthesizes
vital explosive materials for the Xindi super-weapon,
Archer, Reed and MACO Major Hayes capture and interrogate
the plant foreman, Gralik, who upon learning of the Xindi
council's attack on Earth, establishes an uneasy alliance
with Archer. |
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After an accident on Enterprise, Archer loses his
short-term memory and begins to wake up every day not
remembering anything from the day before. Despite the
crew's best efforts to keep him involved in decisions, it
becomes clear over time that they can't continue to
function in this manner, leading T'Pol to become his
caretaker and Trip to take command of the ship. |
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When a settlement of humans living a 19th-century Western
lifestyle is discovered on a Delphic Expanse planet,
Archer and crew set out to learn how they got there. |
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After an accident in Engineering leaves Trip mortally
injured, Phlox attempts to save the chief engineer by
creating a clone of him to harvest neural tissue from it.
In its very short lifespan, the clone grows rapidly from
baby to adult, and surprises the crew with detailed
memories of the real Trip's life. |
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Daniels appears on Enterprise and sends Archer and T'Pol
back in time to 2004 Earth to learn why three Xindi-Reptilians
have been detected in the timeline. Using 22nd-century
technology, Archer and T'Pol locate an abandoned factory
where the Xindi are developing a biological weapon. |
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A Triannon crew which Enterprise rescues from a crippled
ship turns out to be a group of religious extremists who
hijack the NX-01 to eradicate the "heretics" on their
homeworld. |
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An Andorian ship led by Commander Shran arrives in the
Delphic Expanse to help Enterprise hone in on the Xindi
superweapon. |
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Archer finds himself face-to-face with Degra, the designer
of the Xindi superweapon, and tries to trick him into
revealing its location. |
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Enterprise rescues a dying alien from a colossal spatial
anomaly, and he refuses to reveal why he was there.
Meanwhile, tensions between Reed and Hayes heat up as new
training drills begin. |
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While Enterprise travels through a section of the Expanse
lethal to human neurology, Dr. Phlox must put the entire
crew to sleep and handle all aspects of a working starship,
but even with T'Pol's help, the doctor's skills might not
be enough to keep the crew safe when complications arise. |
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Enterprise finds a crashed Xindi-Insectoid ship containing
an incubation chamber filled with Insectoid eggs. The crew
must now decide whether to devote resources to save the
offspring. |
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When Enterprise discovers a means of destroying the
weapon, Archer takes the suidice mission upon himself,
but temporal agent Daniels tries to change Archer's mind
by showing him a future aboard the Enteprise-J where the
Xindi are part of the Federation. Before Archer can
follow through, he is captured by one of the Xindi
factions as the Reptilians launch a devastating attack
on the NX-01... |
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As the crew of Enterprise struggle to make repairs
following the Reptilian attack, the Xindi council begins
to shatter as questions arise on who they can truly
trust. Meanwhile, Archer is forced to lead an assault
against a defenseless alien ship, stealing a warp coil
and stranding them in order to continue his mission and
save Earth. |
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Two high-ranking Xindi offer to stop the launch of their
superweapon if Archer can prove they've been manipulated.
Meanwhile, the crew mourns their lost mates. |
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An attempt to use a Xindi subspace corridor leads
Enterprise to a bizarre encounter with another Starfleet
ship. |
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Archer and Hoshi stand before the Xindi Council as T'Pol
and Reed lead a team into the heart of a Sphere. |
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With help from some Xindi factions, the Enterprise crew
attempts to stop the arming of the Xindi Weapon. |
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Archer, Hoshi, Reed and a small team race to intercept the
superweapon, sneak past the Xindi Reptilian onboard and
disarm it from within, but while the gambit could save
humanity, it may cost Archer his life. |